Wearables

Cross-device interaction framework

  • Year

    N/A

  • Type of Project

    R&D System Design

  • My Role

    Senior Design Lead, Camera

Capture and share across devices

Objective

I defined how capture and share would work across Meta's glasses and wrist wearables. These were the foundational interaction patterns for a device category that didn't exist yet. The vision was "connected but present": capture a moment, share it with someone you care about, and return to what you were doing without pulling out your phone.

Capture depended on the camera reading what someone looked at and what they wanted from it. Share depended on reaching the people they cared about most without leaving the moment. But glasses and wrist were being built by separate teams; nobody had defined how content and actions would flow between them.

Strategy

I diagnosed fragmented experiences across three teams, then built alignment through prototypes and a cross-org summit. I redesigned the camera UI to cut capture time in half and collapsed the gap between capture and share. As scope expanded, I took on the handoff: capture on glasses, share from wrist.

On the capture side, I connected visual input, intent, and model interpretation so the camera could act on a glance rather than a menu. On the share side, I rebuilt Favorites into a ranked contact service across both devices and connected AI-assisted replies, so the right person and a usable message surfaced together at the moment of sharing.

I led a six-week summit that produced a framework: clear rules for how wrist/glasses experiences can work across devices. I also built prototyping infrastructure that enabled the entire design org to validate on device.

Outcome

Capture time cut in half, usability KPIs nearly doubled, and my framework became plan of record. The camera redesign shipped—faster capture and better shots, setting the new standard. The camera intelligence raised AI camera usage and satisfaction, and AI-assisted captioning carried capture into share as a single voice-driven flow. Favorites shipped as a shared ranked contact service, so reaching the right person worked the same way on wrist and glasses.

The cross-device framework gave engineering teams a shared spec to build against for all wrist/glasses experiences. 100% of wearables designers adopted on-device prototyping, cutting iteration cycles from weeks to hours. Demo hours scaled from a pilot to an org-wide ritual that leadership cited as culture-building.

Solutions

Experience

  • Camera OS redesign

  • Sharing system

  • Hardware integrations

  • Capture-to-share flow

  • Camera intelligence

  • Contact ranking

Infrastructure

  • On-device prototyping

  • Hardware integration

  • Demo hours ritual

  • Designer enablement

  • Model behavior tuning

  • Human/AI validation

Alignment

  • New framework

  • Cross-device specs

  • Six-week design summit

  • Executive communication

  • AI-assisted messaging

  • Shared contacts

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